Curiocity Unlimited Quest
Unlike ordinary treasure hunts, this adventure takes children on a journey through time, focused on problem-solving and discovery. The whole venue becomes a playground; teams collect clues and open mechanical locks to reach the next stage.

Fact sheet
Fact sheet
- Age group
- Ages 5–15
- Duration
- About 120 minutes
- Session
- One session; large groups in waves
- Capacity
- 10–60 people
- Venue
- Green space, school garden, hotel, facility
- Set-up
- The route is built according to the venue plan
- Equipment
- Mission bags, wooden chests and code breakers provided by us
- Output
- Treasure found as a team
Overview
At the start, every child gets an adventure backpack full of special equipment, mysterious tools and puzzle materials. With a compass and map, each child becomes their team’s archaeologist. The route runs from the pyramids of Egypt to ancient China and the lost cities of the Aztecs.
Along the route they come across wooden chests with mechanical locks, hidden maps and clues. At each stage they open the chests with puzzles solved in their notebooks and the code breakers they use, then move on to the next stage. Children move freely around the venue, show their physical skills and bring the pages of history to life through play.
Experience flow
- 01
Briefing and bag
Teams are formed; mission bags and maps are handed out.
- 02
Ancient Egypt
Hieroglyph clues and the first lock.
- 03
Ancient China
A chest opened with the cipher wheel.
- 04
Aztec city
Physical challenges and the final map piece.
- 05
Treasure
Teams meet at the treasure chest.
What does the participant do?
- Reads the map with their team and chooses the route
- Solves clues with the code breaker and records them in their notebook
- Contributes to the team in physical challenges
- Wins the next stage by opening the locks
Themes and outcomes
- Civilisations
- Symbols and stories from Ancient Egyptian, Chinese and Aztec cultures.
- Maps and orientation
- Using a compass and map.
- Logical reasoning
- Code, sequence and matching puzzles.
- Partnership
- Sharing tasks and making team decisions.
What does it mean for your organisation?
The mini club’s most talked-about weekly adventure; the garden, beach path and pool area become part of the route.
All solutions for HotelsTurns Social Studies and Life Studies topics into a discovery game played on campus.
All solutions for SchoolsA family day for employees’ families where parents and children play on the same team.
All solutions for Companies and brandsA discovery route in a park or festival site, with new teams all day.
All solutions for MunicipalitiesA holiday adventure that brings shops and common areas into the route.
All solutions for Shopping mallsDelivery models
Classic route
About 120 minutes, 10–60 people.
Family route
The version where parents and children play on the same team.
Campus day
Classes set off on the route in waves.
Technical and venue
- An indoor or outdoor area people can walk around
- A venue plan or a short site visit for the route
- All mission materials provided by us
Safety and permits
- The route is set away from risky areas such as traffic and pools
- A guide in every team; with your staff in large groups
- Age-appropriate physical challenges
Frequently asked questions
Can it be done indoors?
Yes; a hotel lobby, school corridors or mall common areas can be turned into the route.
How many teams can there be?
10–60 people in total; larger groups start in waves.
What if it rains?
The route can also be set up indoors; a hotel lobby, school corridors or mall common areas become part of it.
Videos
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Photos
7 photos. Tap to enlarge.
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